Royal Knights Early Access 3 Release Notes


Added "Are You Sure" huds to appropriate buttons.

Made it where enemies keep their shield up when they block an attack. This will make sure enemies are allow to attack without getting hurt again. (When an enemy blocks an attack, they're mechanically allowed to attack back, as attacking a blocked enemy is a punishment.)

Changed Randy's (red) power from damaging enemies. Instead of damage, his power will now stop enemies from dodging, making it where you can attack them. - (There was complications where the enemy will stay alive, even though they should of been killed. Removing the damage portion of the power has resolved this issue.)

Re-written Randy's (red) power.

Changed Benny's (blue) power entirely by making it a global timer, instead of it being slash reliant. - (His power was very underpowered and not as useful. This way, the power is instantly affective and can go away, leaving some skill to keep your knight safe.)

Re-written Benny's (blue) power.

Particle updates.

New animation when being attacked.

Get Pixel BoomBot Royal Knights

Leave a comment

Log in with itch.io to leave a comment.