Royal Knights Version 2 Release Notes


Added an icon.

Added announcements and pictures.

Fixed an issue in practice where you can add endless enemies due to insufficiant game development skills.

Improved the bars in practice. (Sometimes the bars will present an incorrect number.)

Improved level creation saves in practice. (Not based on your save, but based on the game session.)

Lowered friction by 10% to raining and ice hazards.

Changed the sand level hazard. Sand will now be in all directions and it will be harder to see.

Improved VFX

Enemies that dont have priority will now move twice as fast. (Enemies with no priority would move 10x slower, now they will move 5x slower.)

Fixed an issue where an enemy will stay stuck when they die. (Bosses will refuse to play their death animation when stuck in a certain way.)

Removed a boss trigger at level 96. (A boss should not trigger at this level.)

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