Royal Knights Version 3 Release Notes
UI improvements.
Added health bars for enemies on the bottom of the screen during gameplay.
Running now takes less stamina.
Fixed a softlock when an enemy is up against a wall and you attack them when they're blocking to trigger a free attack. (Their trigger hitbox was too big for smaller enemies, and the trigger hits the wall and never makes it to the player.)
Lowered the restriction for looking down. (While attacking a short enemy, the camera attempts to go below the restrictive camera angle, which causes minimal shaking.)
Improved the way enemies move back to their spawn location. (Enemies will now turn to where they were originally looking at when the spawned the first time.)
Adjusted the following skillcheck sizes:
Beverly (brown) - 32 > 36
Wally (white) - 41 > 43
Pearly (pink) - 39 > 41
Adjusted the following damage:
Purity (purple) - 100 > 95
Oakly (orange) - 105 > 100
Beverly (brown) - 115 > 110
Wally (white) - 90 > 100
Adjusted the following power cooldown:
Randy (red) - 10 > 15
Garvey (green) - 20 > 22
Oakly (orange) - 25 > 23
Beverly (brown) - 15 > 13
Wally (white) - 25 > 24
Get Pixel BoomBot Royal Knights
Pixel BoomBot Royal Knights
Status | Released |
Author | Pixel BoomBot |
Genre | Action, Survival |
Tags | Difficult, Third Person, Unreal Engine |
Languages | English |
More posts
- Royal Knights Version 2 Release NotesJul 23, 2024
- Royal Knights Version 1 Release NotesJul 19, 2024
- Royal Knights Early Access 5 Release NotesJun 29, 2024
- Royal Knights Early Access 4 Release NotesJun 20, 2024
- Royal Knights Early Access 3 Release NotesJun 06, 2024
- Royal Knights Early Access 2 Release NotesMay 20, 2024
- Royal Knights ReleaseMay 09, 2024
Leave a comment
Log in with itch.io to leave a comment.