Royal Knights Early Access 5 Release Notes


Fixed a sudden flash when returning to main menu.

Fixed an issue where the enemies actions can softlock.

Fixed an issue where there's a possibility where the skill check will shorten and slow down. (This is due to some nodes that weren't fully registered.)

Added bosses after the end of every 10 levels. (Only one boss is available and you will go against them on all tiers. More bosses will be made later.)

Adjusted the checkpoint enemy HP to where it's more fairly difficult. (HP will now increase by 40% per checkpoint reached, instead of just adding 50 HP per checkpoint reached.)

Made it where enemies are less annoying with blocking. (This has been proven to be tedious, and with the help of the HP adjustment making enemies tougher to defeat, the enemies will still be some what of a hassle.)

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