Royal Knights Version 1 Release Notes


Pixel BoomBot Royal Knights is out of early access. But more polishing still needs to be done. However, the game is fully functional.

Added practice mode. (This is where you can build your own level with level generation and set up your own checkpoint and knight levels too, along with level hazards.)

Completely reworked the enemy and knight level up mechanics. (Starting with the knights, their stamina level up will stay the same, but their damage will now multiply based on their level instead of added points.) (Now for the enemies, their HP will now increase by 50% per checkpoint you reach.)

Added the remainder of the bosses. (A total of 9 bosses will now appear.)

Fixed an issue where your camera will hit collision that shouldn't exist.

Fixed an issue where the poison trail will interrupt navigation.

Changed it where if you are poisoned, skillchecks are faster.

Lowered Randy's (red) tokens from 5 to 2. (His power was proven to be a bit overkill, especially when his power can allow you to attack an enemy when they're blocking.)

Re-written Randy's (red) power.

Reworked Purity's (purple) power entirely. (Previously her power could damage enemies by 20 points overtime. Now her power no longer damages enemies, and the attack speed has been increased.)

Increased poison stuns on Purity's (purple) power to compensate her rework.

Re-written Purity's (purple) power.

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